![]() ![]() 3, each Koopaling can generate spells of varying speed and intensity, with the exception of Wendy and Lemmy, who utilize glowing rings and circus balls, respectively. Wii, Magic Wands are once again used by the seven Koopalings to defeat Mario and his friends. The Koopalings holding Magic Wands in New Super Mario Bros. ![]() Mushroom World showed that, aside from the Koopalings, Bowser utilized a similar wand. Promotional artwork for the pinball game adaptation Super Mario Bros. 3, despite the wands being returned to their rightful owners, Larry, Morton, and Ludwig were shown to wield them in battle again. In the e-Reader levels for Super Mario Advance 4: Super Mario Bros. 3, where one of the seven Koopalings stole one each from the seven kings and use them to turn the kings into animals (or, in the case of the Pipe Maze king, a plant). Seven Magic Wands debuted in Super Mario Bros. History Super Mario series Super Mario Bros.
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